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Game DatabaseRSC contains a database of developers, software, cars, bikes, tracks and more...
11 software titles indexed starting from 1999.

Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Frontier today released their 1.8 patch for F1 Manager 2023 and it fixes a large number of issues that were present in the software. As far as I’ve seen this takes care of near every major user-reported issue.

Changelog:

RACE SIM
– Fixed AI using same tyre compound for entire race after red flag in Sprints
– Fixed AI using same tyre compound for entire race after saving on pre-race screen
– Improved the level of impact of rubber on track across sessions
– Reduced the chances of car-on-car collisions during Practice and Qualifying and slightly increased the chance of spins and running wide during Qualifying
– Fixed cars slowing down in Singapore sector 3
– Further improvements made to drivers avoiding crashed/stationary cars on track
– Improvements made to traffic in Qualifying causing issues for cars on flying laps
– Ensured Q3 soft tyre is unlocked for all drivers, including those that didn’t make Q3
– Fixed issue where optimal pit lap dilemma would sometimes not pause the race
– Fixed issue where flying lap count set sometimes was not followed in the session

RACE CALENDAR
– Updated Monza to be an ATA qualifying weekend [NEW SAVES ONLY]

TEAM SWITCHING
– Fixed issue where Board Confidence could show as ‘Disappointing’ after joining new team
– Corrected body text of new team email when switching teams

TEAM MANAGEMENT
– Re-balanced Research/Design slider expertise gains
– Fixed total cost of hiring calculating incorrectly when hiring replacement driver/staff for next season
– Fixed Car Building attribute having inverse effect
– Fixed hired F2/F3 drivers from still appearing in F2/F3 standings

PIT CREW & PIT STOPS
– Fixed exploit that allowed pit crew to remain at 100% fatigue between races with no penalty
– Adjusted pit crew xp gain and degradation rates
– Fixed first day of month not counting toward stat degradation
– Increased variation of AI pit stop times
– Fixed issue where total pit stop time did not match sum of actions in pit stop breakdown

ANIMATION
– Fixed Charles Leclerc patchy LOD hair in cinematics (Sorry Charles!)
– Fixed garage scene showing member of pit crew wearing drivers helmet
– Fixed clipping in Marina Bay intro cinematic
– Fixed clipping in garage shots

PRESENTATION
– F1 driver photos updated
– Fixed projected cost cap UI not updating correctly
– Fixed issue where scrolling scouting menus with a controller was unpredictable after highlighting bookmark column
– Fixed code string appearing in Next Season Staff tooltip
– Fixed ‘Race Winner’ appearing on event view in Practice and Qualifying
– Fixed replaced driver being displayed next to ‘Renewal’ after changing driver position during contract renewal
– Fixed ‘Seasons as team principal’ not updating on profile page
– Fixed panel borders appearing incorrectly when ‘Laps to go’ notification appears
– Updated run plan descriptions to clarify that out laps are counted in the run plan
– Fixed email reading ‘0 days to go’ after renewing contract on last day of year
– Fixed issue where times set by drivers in Q2 and Q3 were sometimes not visible until hovered over after simulating session
– Updated chevrons on tyre state when overheating to more accurately reflect impact on wear rate

GAME STABILITY
– Fixed crash that could occur when designing new suspension, then highlighting “Brake Cooling”
– Fixed progression blocker when hiring a reserve driver at end of season
– Fixed softlock that could occur when repeatedly pressing R2/RT controller buttons during end of season fanfares
– Fixed softlock that could occur after pressing New Career with existing save games present
– Fixed progression blocker that could occur when designing car part during tutorial
– Game will now pause when Steam overlay is opened during a race

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