Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Frontier have posted another trailer that features race preparation in the upcoming F1 Management release. The video takes you through pre-travel preparation, practice and qualifying and a few of the adjustments. Got to say, it looks absolutely beautiful and I’m really impressed by how detailed a lot of the configuration options seem to be.
View this video on YouTube. Please consider subscribing to RSC’s channel.
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