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Richard Yasi on Grand Prix Legends, Papyrus, and The Final Days of a Studio

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

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Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 8 – Richard Burns Rally Special

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

EA have released another patch for F1 23 that fixes a good number of issues that still existed after previous patches. You can see the changelog for this patch below, and a list of still what remains unresolved below that.

Changelog:

– Reverted back to the original Scuderia Ferrari teamwear and livery
– Fixed an issue where Safety Car rules are now correctly applied upon return to racing conditions
– Fixed an issue where Goals were not unlocking for some players in F1 World
– Fixed an issue where Goals could become locked after exiting the Community Grand Prix mid-race
– Fixed an issue where races in the F2 season were in the incorrect order in Career mode(s)
– Fixed an issue where clouds did not appear on PS5
– Fixed an issue where primary sponsor ‘Lugna’ would appear in secondary sponsor list from Season 2 onwards in My Team
– Fixed an issue where fog would disappear after changing the lighting quality settings on Grand Prix in F1 World
– Fixed an issue where Season 2 Podium Pass item previews would not be displayed
– Fixed an issue where track map for Zandvoort/Netherlands had DRS Zone 2 Detection & Activation points in the wrong places
– Fixed an issue where brightness would not be correct with HDR10 enabled in Windowed mode
– Fixed an issue where Force Feedback was not present on the HORI Racing Wheel
– Fixed an issue where Nyck De Vries was invisible or helmetless after moving teams in Career modes
– General Stability Improvements
– Various Minor Fixes

Unresolved:

– Multiple warnings do not equate to time penalties in Ranked
– Incorrect effect on Ferrari halo
– Safety car delta jumping when entering the pits at Monaco
– Tyre wear at 100% on race start after an F2™ Sprint race
– Graphical corruption when looking backwards in the pitlane at Silverstone
– Unexpected bump at Spain pit entry
– Track limits throughout Las Vegas
– Multiple track limit warnings at Australia, Turn 4
– Loss of Force Feedback on Thrustmaster T300 (PC) (Click here for more information)
– Issues with Force Feedback on Logitech wheels (Click here for more information)
– Low framerate when driving through smoke
– Logitech TrueForce is unavailable on Xbox
– Other various Force Feedback issues across multiple platforms

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F1 23

Announced October, 2019 with the extension of the F1 license until 2025. Developed and published by Codemasters, it will be the sixteenth title in the Formula One series developed by the studio.

 
 
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