If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
EA have released another patch for F1 23 that fixes a good number of issues that still existed after previous patches. You can see the changelog for this patch below, and a list of still what remains unresolved below that.
Changelog:
– Reverted back to the original Scuderia Ferrari teamwear and livery
– Fixed an issue where Safety Car rules are now correctly applied upon return to racing conditions
– Fixed an issue where Goals were not unlocking for some players in F1 World
– Fixed an issue where Goals could become locked after exiting the Community Grand Prix mid-race
– Fixed an issue where races in the F2 season were in the incorrect order in Career mode(s)
– Fixed an issue where clouds did not appear on PS5
– Fixed an issue where primary sponsor ‘Lugna’ would appear in secondary sponsor list from Season 2 onwards in My Team
– Fixed an issue where fog would disappear after changing the lighting quality settings on Grand Prix in F1 World
– Fixed an issue where Season 2 Podium Pass item previews would not be displayed
– Fixed an issue where track map for Zandvoort/Netherlands had DRS Zone 2 Detection & Activation points in the wrong places
– Fixed an issue where brightness would not be correct with HDR10 enabled in Windowed mode
– Fixed an issue where Force Feedback was not present on the HORI Racing Wheel
– Fixed an issue where Nyck De Vries was invisible or helmetless after moving teams in Career modes
– General Stability Improvements
– Various Minor Fixes
Unresolved:
– Multiple warnings do not equate to time penalties in Ranked
– Incorrect effect on Ferrari halo
– Safety car delta jumping when entering the pits at Monaco
– Tyre wear at 100% on race start after an F2™ Sprint race
– Graphical corruption when looking backwards in the pitlane at Silverstone
– Unexpected bump at Spain pit entry
– Track limits throughout Las Vegas
– Multiple track limit warnings at Australia, Turn 4
– Loss of Force Feedback on Thrustmaster T300 (PC) (Click here for more information)
– Issues with Force Feedback on Logitech wheels (Click here for more information)
– Low framerate when driving through smoke
– Logitech TrueForce is unavailable on Xbox
– Other various Force Feedback issues across multiple platforms
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