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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Codemasters have deployed v1.15 for F1 2021. This update adds custom team options in Grand Prix mode and balances AI on some tracks that needed it along with some other fixes and tweaks. See full patch notes below:

New Content

Custom team can now be used within Grand Prix
Network warning indicators have been added to multiplayer games

Online

Addressed an issue where players could get stuck in the garage after retiring during a practice or qualifying session
Addressed an issue where players could not connect to online sessions on particular accounts

General

Adjusted AI on the following tracks and corners to reduce overall speed:
Austria – Red Bull Ring: Turn 9
Belgium – Spa-Francorchamps: Turn 10
Netherlands – Zandvoort: Turn 7
Addressed an issue where Force Feedback would be lost after using Quick Resume on console
Addressed an issue where penalties could be incorrectly given on Jeddah pit entry or exit
F2 qualifying positions will now be correctly carried forward into race sessions
Race 3 points will now correctly be shown on the race results screen for F2™ 2021
Addressed an issue where the F2 Champion could incorrectly be declared after the final feature race in career
Addressed an issue where VO lines for Fittipaldi were using the incorrect lines
Adjusted speed limit for Zandvoort pit lane to match the official season
Position indicator is now correctly displayed in the second sprint race of an F2™ 2021 session
General stability improvements
Various minor fixes

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F1 2021

Announced October, 2019 with the extension of the F1 license until 2025. Developed and published by Codemasters, it will be the fourteenth title in the Formula One series developed by the studio.

 
 
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