Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Codemasters have today released their second update for F1 2021. It seems to fix a number of issues that were present with the original release and I’m interested to find out whether it fixes the performance issues I highlighted in my review of the game.
Improvements to DLSS implementation.
Resolved a crash that could occur after returning to a ranked lobby if the lobby had split.
Addressed an issue where players could be split into a placeholder lobby when re-matchmaking in ranked.
Rebalanced Prologue and chapter 9 of Braking Point on Hard difficulty.
Addressed a crash when previewing items within the Podium Pass.
Addressed a crash when Player 2 quits in Two-Player Career Player career while Player 1 is in an interview.
Addressed a crash with UDP if the number of active cars was zero.
Addressed a crash when editing colours of customisation items.
Addressed a crash that could occur when saving an F2™ highlight from Grand Prix mode.
Addressed an issue where Two-Player Career could be locked to equal performance.
Addressed an issue where players could be placed on sub-optimal tyres during an F2™ Sprint race.
Addressed an issue where the game could briefly stall when passing the start/finish line in one-shot qualifying.
Addressed an issue where only the lobby host would be notified that the Virtual Safety Car was ending.
Added option to select Ray Tracing quality on PC.
General stability improvements.
Various minor fixes.
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