Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Codemasters today livestreamed and posted their release trailer. It begins and ends with clips from the Braking Point storyline mode, but the majority of the content is general ingame footage.
If you haven’t seen already I did upload the first hour of gameplay (Chapters 1 and 2) of Braking Point to YouTube. I have been given a Steam key of F1 2021 to review and should have that posted on or shortly after the press embargo lifts.
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