Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
(Header image F1 2019).
F1 2020 will feature the original 22-Track schedule. I don’t know if there truly was much doubt that this would be the case, but it’s good to have it confirmed in any case. This means we will get to run the new Zandvoort, and see what would have perhaps happened this year if the planet wasn’t under the grip of a global pandemic.
However, it seems that the teams shutting down has had an effect on the release date. It sounds like some have not yet delivered CAD to Codemasters for car modelling, and have shuttered operations. We may not see F1 2020 until at least a couple of months after the F1 teams go back to work.
F1 2020 is based on the COVID-19 affected 2020 Formula One World Championship, and features all content from the F1 and F2 schedule that was originally planned as well as some historic content.