This Footwork–Arrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.
First seen in sim racing with F1GP (1992).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
All text from the Codemasters blog:
Patch 1.09 is now live on PS4 and Xbox One, and is to be released on PC shortly. We will, of course, keep you updated, but in the meantime, you can find the patch notes, and some further details on this patch and beyond, below:
– Realistic performance can now be enabled in Leagues
– AI can now be disabled when using official cars in Leagues
– Skill rating rebalancing
– Safety rating rebalancing
– Balancing fixes for AI R&D progression in career
– Added additional support for Fanatec wheels
– Fixed an exploit on Time Trial in France
– Tyre compounds have been updated in Brazil, USA & Mexico
– Reduced off-track surface grip on approach to turn 12 in Brazil
– Various other fixes and stability improvementsWith this patch, we’ve made some balancing fixes for AI R&D progression in career. These adjustments will be more noticeable the earlier you are in your career mode playthrough. The fixes may not be as immediately noticeable if you’re in the later seasons of your career.
Please note that with the release of this patch, we’ll be resetting the leaderboards for Brazil, USA, USA Short and Mexico due to slower tyre compounds being available on these tracks. Leaderboards have also been reset on France due to some unattainable times being set as the result of a now fixed exploit.
A final note from us: a lot of you are asking about the Pierre Gasly and Alex Albon switch and whether we’ll implement this in-game. We are planning on making the changes as soon as possible and we’ll be working with Red Bull and Toro Rosso on this once they return from the summer shutdown.
We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon.
F1 2019 is based on the 2019 Formula One World Championship, and features content from the 2018 and 2019 Formula 2 Championship. The game is developed and published by Codemasters and is the twelfth title in the Formula One series developed by the studio.