Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
The official update v1.07 for F1 2019 is now available, fixing a number of gameplay issues including reduced GPU usage.
Official changelog, copied from Codemasters Web site:
League AI difficulty now goes up to 110
F2 cars will no longer start sprint races or one-shot qualifying with cold tyres
F1 setups can no longer be applied to F2 cars
Grid penalties now apply correctly after taking new parts out-with the initial allocation between qualifying and race
France pitlane has been updated for the 2019 season
Cars are now less cautious of unsafe releases in the pitlane
AMD FidelityFX Upscaling and FidelityFX Sharpening are now available as Anti-Aliasing options on applicable devices
HDR is now selectable when running in DX12 on PC
Report codes are now shown on the pause menu in all game modes
Stopped players on Xbox One from being able to invite to Ranked sessions by using Party Chat
Reduced GPU usage in the front end
F2 wet tyres will now have a longer life
Helicopters are no longer flying at increased speeds
Various other fixes and stability improvements
UPDATE: Just a quick update on yesterday’s correction to our patch notes for 1.07. We inadvertently released a partially completed integration of Nvidia’s DLSS technology in patch 1.07 which was not supposed to be enabled until a later patch. We are currently working towards enabling this in a completed state for an upcoming patch. Thanks to Nvidia for helping us in tracking down this issue.
We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon.
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