Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Codemasters combined patches 1.11 and 1.12 and released them together as a 2.1 GB download (let’s face it, there’s not many things listed in the changelog if you split this into two, and 1.10 fixed nothing). For you offline racers the main fix is the wet AI, while the addition of the 2019 Formula 2 grid is nice to have.
For those curious, the drivers and cars involved in the fatal accident at Spa in the F2 event *are* included in the 2019 F2 roster. While people may disagree with me, I quite like seeing those we’ve lost immortalized in this way. I can only assume that Codemasters sought approval and that the families feel the same way.
Here is the combined changelog:
– F2 2019 Season added
– Various texture fixes for 2019 McLaren and Ferrari cars (McLaren updated to Monza livery)
– AI rebalanced in wet conditions
– Addressed a crash occurring after Q3 within leagues
– Ability to disable voting in private leagues has been added
– Fanatec DD1 wheel base is now recognised on PS4
– Addressed an issue where the Reach Level 50 achievement would not unlock for some users
– Various Ranked Skill rating improvements
– Various other fixes and stability improvements
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →