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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Here is the release trailer:

View on YouTube

Here is the full press release:

JOIN MILLIONS IN THE GREATEST RACE ON EARTH AS F1 2010™ SHIPS TO RETAIL WORLDWIDE

Tuesday 21st September/… F1 2010, the official game of the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP™, is set to be a 2 million unit worldwide launch when it races off the starting grid this week.

Representing Codemasters’ biggest release to date, F1 2010 is now shipping to retail stores in North America and will release across mainland Europe and PAL territories on Thursday 23rd September with a UK street date on Friday 24th September for the Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 (PS3™) computer entertainment system and PC Games for Windows®; the PC edition is also available as a digital download from multiple online services.

Marking ship week, Codemasters has today released the official F1 2010 launch trailer video, now showing at www.formula1-game.com and www.facebook.com/formula1game. From Monaco to Monza and Singapore to Silverstone, each of the circuits from the sensational 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP feature in the video, as stars including Fernando Alonso, Sebastian Vettel and Lewis Hamilton race wheel-to-wheel for motorsport’s most prestigious prize. The launch trailer also showcases the dynamic weather effects, fully motion captured pit stops and dramatic night-racing which will take players closer to the sport than ever before.

F1 2010, the official game of FORMULA ONE™, includes all of the official teams, drivers and circuits featuring in this season’s thrilling competition. The game can be enjoyed in an extensive career mode, a range of quick-fire races and time trials or full GRAND PRIX™ weekends. Players will experience the unique sensation of racing motorsport’s most advanced cars at the world’s finest circuits, in single player and 12-player online multiplayer modes.

Designed and created by Codemasters Studios Birmingham, F1 2010 was developed using the EGO™ Game Technology Platform, an evolution of the engine that powered the critically acclaimed, million-plus selling Colin McRae™: DiRT 2 and Race Driver: GRID™. The under-the-hood technology has been tuned to simulate the unique aerodynamics and handling of 200MPH+ FORMULA ONE cars to give players an authentic and adrenaline charged race experience.

FORMULA ONE fans can watch the new video by speeding over to www.formula1-game.com, the home for all the latest screens, news and videos straight from the studio.

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