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Footwork FA12

This FootworkArrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.

First seen in sim racing with F1GP (1992).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Orontes Games have released a development update detailing that they are looking to release the newly renamed ExoCross in 2024, and that current focus is on a multiplayer rewrite, new content and more.

Their text:

ExoCross, Orontes Games, and iRacing communities,

Our team remains hard at work on developing ExoCross, the ultimate evolution of DRAG: Outer Zones. We’re currently looking at a 2024 release and appreciate the community’s support and patience as we refine the title. With that in mind, we thought we’d offer a quick development update to let everyone know where things stand so far!

For starters, ExoCross has successfully been ported to Xbox and PlayStation consoles. We’ve added a new Quick Race single-player game mode, featuring AI ported over from iRacing, alongside the existing Challenge modes. The online system from DRAG: Outer Zones is also being rewritten to support multiplayer on consoles.

From a content standpoint, we’re hard at work on our third vehicle and fourth world. The four worlds will combine for a total of 38 unique track layouts, and each world will have 12 all-new driving challenges for a total of 48. The cars will each feature a new tire model and updated engine sounds, as well as new driving assists and a new vehicle HUD.

The driving and physics have been improved, and we’ve also made several UI improvements, including adjustable settings while in-game, to improve the user experience. The overall result is a game that we’re having a blast driving, and we think folks are going to love playing it!

DRAG: Outer Zones remains available via Steam Early Access if you want to get an early taste of what will eventually become ExoCross. Remember, if you purchase DRAG: Outer Zones before ExoCross is released, you’ll automatically receive ExoCross when it launches! We’re also going to be showing off an in-development version of ExoCross for the first time at the NASCAR Hall of Fame in Charlotte during the eNASCAR Coca-Cola iRacing Series finale on September 26, so stay tuned for more coming soon!

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