Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Video embed is below my text.
This is quite a good interview with great information for those of you who might not be familiar with the studio or rFactor 2’s history since Studio 397 took over development. Here are the nuggets of new-ish information:
– “Iconic European Track” coming “this year”.
– Some surprises coming before Christmas, around Steam Christmas sales.
– Company now employs thirty people.
– A game setup wizard is coming for first time running of the sim.
– They’re making a manual (remember those?)
– “Some aspects” of Ray-tracing could be implemented.
– New open-wheel, electric-engine and other non-GT content planned.
They also touched on and confirmed a lot of the features that have been previously announced, expanding on a few items such as mentions of renting servers by the hour like iRacing does. Here are the chapters listed in the video:
– Intro
– What’s in store for rFactor 2?
– Multiplayer
– How Studio 397 functions
– What rFactor 2 is aiming to be
– Recent eSports events
– What they would have done differently
– ISI & Studio 397 – The Story behind the transition
– Studio 397’s developer credentials
– rFactor 2 vs. rFactor Pro
– When will sims become fully realistic
– Sim racers transitioning to real racing
– Will they modernize the old content
– Listening to the community
– rFactor 2’s entry barrier
– How difficult working on rFactor 2 is
– rFactor 2’s tire model
– rFactor 2 and Michelin partnership
– Will the AI get fixed?
– Community complaints
– Is rFactor 3 coming?
– Ray-tracing for rFactor 2
– Final words
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.