Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
It appears that Milestone, developer of multiple car and bike racing games since 1995, will remain a part of the Embracer Group following a lengthy restructuring that has seen the loss of around 1,500 jobs and multiple studio closures.
The news came during an investors call following Embracer’s $460 million dollar sale of Gearbox Interactive, with CEO Lars Wingefors saying “We are ending the restructuring program now, end of March, and the Gearbox restructuring process has been part of that program. Now we are getting approached I would say not quite daily, but on a weekly basis, by companies that would like to acquire certain assets within the group. And I’ve been very clear that they’re not for sale, because they’re a very important part for the group and for the shareholders of the group going forward”.
This would suggest that Milestone and their intellectual property remains with Embracer, including the upcoming MotoGP 24 release.
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