Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
It appears that Milestone, developer of multiple car and bike racing games since 1995, will remain a part of the Embracer Group following a lengthy restructuring that has seen the loss of around 1,500 jobs and multiple studio closures.
The news came during an investors call following Embracer’s $460 million dollar sale of Gearbox Interactive, with CEO Lars Wingefors saying “We are ending the restructuring program now, end of March, and the Gearbox restructuring process has been part of that program. Now we are getting approached I would say not quite daily, but on a weekly basis, by companies that would like to acquire certain assets within the group. And I’ve been very clear that they’re not for sale, because they’re a very important part for the group and for the shareholders of the group going forward”.
This would suggest that Milestone and their intellectual property remains with Embracer, including the upcoming MotoGP 24 release.
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