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Asobo’s Lost Rally Raid Title

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

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11 software titles indexed starting from 1999.

Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Tim Wheatley

EA today posted a gameplay preview video that shows raw gameplay footage at the Estonia, Japan and Sweden Rallies in the Hyundai i20 N Rally1 HYBRID, Škoda Fabia RS Rally2, and Ford Fiesta Rally3. The differing lighting and weather conditions include snow, rain, overcast, partly cloudy and clear with day and night lighting, as well as Spring, Summer, Autumn and Winter scenery.

It’s quite a good sign that they are prepared to post this much raw in-game footage at this time. I can’t say that I see any real physics issues in the video other than some floaty look of the handling at about 50s that may be an effect of the ice and snow. You can see the timestamps below the video embed.

View this video on YouTube: https://youtu.be/ujPwfOQUpbk and please consider subscribing to RSC’s main channel.

Timestamps:

00:00 Rally Estonia – Morning – Heavy Snow – Cockpit Camera
01:03 Rally Estonia – Afternoon – Heavy Rain – Bonnet Camera
01:43 Rally Estonia – Sunset – Light Rain – Bumper Camera
02:24 Rally Estonia – Dusk – Partly Cloudy (Wet) – Chase Camera
03:14 Rally Japan – Winter – Overcast – Cockpit Camera
04:04 Rally Japan – Winter – Overcast – Chase Camera
04:33 Rally Japan – Summer – Clear – Chase Camera
05:03 Rally Japan – Summer – Clear – Bumper Camera
05:32 Rally Japan – Autumn – Cloudy (Wet) – Bonnet Camera
06:00 Rally Japan – Autumn – Cloudy (Wet) – Chase Camera
06:23 Rally Japan – Spring – Partly Cloudy – Chase Camera
06:53 Rally Japan – Spring – Partly Cloudy – Cockpit Camera
07:22 Rally Sweden – Afternoon – Clear – Bumper Camera
08:00 Rally Sweden – Sunset – Clear – Bumper Camera
08:39 Rally Sweden – Dusk – Clear – Bonnet Camera
09:13 Rally Sweden – Night – Clear – Cockpit Camera

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