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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Game DatabaseRSC contains a database of 153 developers, 467 software titles, 374 cars, 42 bikes, 242 tracks and more...
11 software titles indexed starting from 1999.

Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

New screenshots from SMS have previewed the dynamic lighting that will be in Project Cars. Though they’re mostly showing the night time…

Press release:

Lighting Up The Night
The Evolution of Night Lighting in Project CARS

London, April 5, 2012: Slightly Mad Studios have released nine new previews of their WMD-powered Project CARS title, showing off the continued evolution of the title’s graphics engine.

The new previews show off new features added to the title’s dynamic time of day system that allows players to race during any time of the day, featuring realistic dynamic lighting, and sun and moon rendering.

The system now features added spotlights that light up parts of the track while casting shadows on the environment. Also visible are additional light sources from neighboring towns and trackside objects like grandstands.

The improved lightiing engine will be available to WMD members with one of the upcoming new development builds of Project CARS.

WMD members can experience regular development versions of Project CARS for as little as a one-time-only payment of €10 to become a Junior member on the WMD forums. To join WMD and get busy racing in Project CARS today, simply follow these three easy steps:

Register on the WMD Forums (www.wmdportal.com)
Choose a Toolpack to become a member (starting at €10 for Junior Membership)
Download the new Project CARS build on the downloads page

Membership entitles players to much more than just regular development builds as all members get access to our busy development forums where they can follow the development of Project CARS up close, talk to our developers and contribute to the development. So don’t wait any longer, join WMD today and experience the future of racing simulations yourself! Also, don’t forget to subscribe to the RSS feed and follow Project CARS & Slightly Mad Studios on Twitter.

About Slightly Mad Studios Ltd
Slightly Mad Studios is an independent, award-winning developer known most recently for its work on Electronic Arts’ Need For Speed franchise with the successful SHIFT series. The company has a core studio located near Tower Bridge, London but predominantly uses a unique distributed development system that allows the team to attract worldwide talent, be cost-effective and ultra-efficient.

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