If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Posting this item late due to sickness. Apologies for the gap in coverage (whole of February, 2024).
Pixel Perfect Dude released a demo during Steam Next Fest last month, allowing users to trial the upcoming #Drive Rally game. Although I missed posting news about the demo, we can still get a good look at gameplay via the trailer below and wishlist the title on Steam.
View this video on YouTube: https://youtu.be/k6fE_n7viPs and please consider subscribing to RSC’s main channel.
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