Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Posting this item late due to sickness. Apologies for the gap in coverage (whole of February, 2024).
Pixel Perfect Dude released a demo during Steam Next Fest last month, allowing users to trial the upcoming #Drive Rally game. Although I missed posting news about the demo, we can still get a good look at gameplay via the trailer below and wishlist the title on Steam.
View this video on YouTube: https://youtu.be/k6fE_n7viPs and please consider subscribing to RSC’s main channel.
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