Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
ECC Games and 505 Games have released a new update for the renamed DRIFT21 that improves force feedback, adds support for Moza wheels and allows players to run the title properly on the SteamDeck platform.
Patch notes:
– New force feedback that improves the behavior of the steering wheel in drift with additional customizable effects. (The option to select the previous ffb system remains in settings).
– Support for “Moza Racing” steering wheels.
– Improvements and bug fixes in the SteamDeck platform.
– Full support for the SteamDeck platform.
– Improvements in the game save system.
– Minor bug fixes.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →