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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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DRIFT21, due at some point to be renamed DRIFTCE, received a new update yesterday that includes some fixes, tweaks and a caravan for you to drift around with.

Patch notes:

– A new type of challenge: “Special Challenges”.
– New challenges have been added.
– Additional car-mounted part for unlocking special challenges.
– Improvements have been made to the challenge selection window.
– Fixed problem which caused slow counting of drift points during gameplay.
– Fixed bug in reading and handling incorrect data from the save file.
– Fixed views of some windows where texts could overlap.
– Fixed performance drops when throwing objects in garage.
– Fixed a bug in the garage which could cause parts carried in your hand to disappear.
– Fixed bug, which could cause incorrect display of the image after entering the race mode.
– Improved quality of some displayed sprites.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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