Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Codemasters and EA have removed DiRT 4 from the Steam store. You can still see the profile page, still install and play it if you own it, but it is no longer sold.
This is such a disappointing trend. As an archivist, someone who wants people to be able to play every sim from every developer from every decade, it makes me extremely sad to see any software removed from sale. I fully understand that some licenses may have been expiring, but I’d absolutely have preferred anything other than this to happen… What a shame.
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