As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Reiza Studios yesterday posted their December, 2019 Development Update. With just two more updates scheduled before the March, 2020 release date things are coming down to the wire, the excitement is ramping up, and they’re announcing cool content for AMS2. The big news, without doubt, is confirmation that Bathurst will be officially licensed in AMS2!
They once again confirmed that AMS2 will include “complete seasons” of “pretty much all major Brazilian racing series”, as well as that you may be able to create some modifications to those. What this means, I’m not sure, but perhaps (unlike AMS1) this title will be allowed to support modding communities?
They also said they are working on the Roco 001, which is basically a 90s Ralt Formula 3 car with bodywork covering the wheels (below).
They covered some of their audio and art methods, which is standard technical information you can read up on yourself if you want to.
There were a number of images posted throughout. This one appears to be Donington:
Ibarra (I assume both are):
Brands Hatch:
Formula Classics (not sure on track):
Jerez:
Not sure which track this is. Maybe something in Germany or Holland?
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