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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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This is some very cool content, and I’m delighted to see Raceroom grab another piece of superb content. The 911 RSR is one of my fav cars in sim racing (in rF2) and I’m looking forward to testing another developers take.

Text from RR forum:

Daytona International Speedway
This track needs no introduction. As host of the annual Daytona 24h, it is one of the most popular tracks in the US. We started working on the track end of last year and hope to release it in Q2 of 2020.

Porsche 911 RSR (2019)
We promised you another Porsche race car coming this year, and with the 911 RSR we check off the last remaining puzzle piece in the current Porsche Motorsport lineup. Running in the GTE / GTLM class, this car will bring a new dimension to RaceRoom, we are sure you will enjoy!

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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