Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
ICR is a simulation of the 1993 IndyCar Series. It featured a selection of chassis and engines, eight tracks, and had official addons with eight more tracks.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
This is some very cool content, and I’m delighted to see Raceroom grab another piece of superb content. The 911 RSR is one of my fav cars in sim racing (in rF2) and I’m looking forward to testing another developers take.
Text from RR forum:
Daytona International Speedway
This track needs no introduction. As host of the annual Daytona 24h, it is one of the most popular tracks in the US. We started working on the track end of last year and hope to release it in Q2 of 2020.Porsche 911 RSR (2019)
We promised you another Porsche race car coming this year, and with the 911 RSR we check off the last remaining puzzle piece in the current Porsche Motorsport lineup. Running in the GTE / GTLM class, this car will bring a new dimension to RaceRoom, we are sure you will enjoy!
RRE/R3E is a free-to-play racing simulator that allows sim racers to race a variation of cars and tracks from all around the world.