As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
After teasing the IR-18 in their recent UI update, rFactor 2 developer Studio 397 today officially announced that the newest Indy car will be coming to their product next week in time for the Motorsport Games Pro Challenge event that will feature real INDYCAR Series drivers.
For those not aware, Motorsport Games (who own Studio 397 and the rFactor 2 product) have the rights to produce an INDYCAR Series title, so this is the first time we’ll see them work together in any official way.
Technical Specifications:
length: 5123.18mm
Width: 1943.1mm to 1917.7mm minimum (1917.7mm minimum and 1949.45mm maximum for ovals) measured outside rim to rim
Wheelbase: 2984.5mm to 3086mm
Engine: Honda HI21R Indy-V-6, Chevy IndyCar V6
Capacity: 2.2 litre (134.25 cubic inches) V-6, twin-turbocharged
Output: 550-700 horsepower, depending on turboboost pressure used at track
Transmission: XTRAC #1011 gearbox. Six forward gears, one reverse gear, Mega-Line Assisted Gear Shift (paddle-shift)
Screenshots:
Trailer:
View this video on YouTube. Please consider subscribing to RSC’s channel.
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