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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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First seen in sim racing with GP2 (1996).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

According to gamesindustry.biz Codemasters have signed a 5-year deal to produce licensed World Rally Championship games starting 2023. The first game is expected to “arrive in its financial year ending March 2024.”

This is an interesting prospect considering that the DiRT Rally 4, DiRT Rally and DiRT Rally 2.0 titles have leaned slightly towards the simulation side in recent years, giving the user a ‘believable’ feeling of driving in one of the most challenging forms of motorsports in existence. For all their flaws (and there are a few), this could also be a hugely enjoyable experience.

The exclusivity is a bit of a disappointing factor in this agreement, as BigBen Interactive were just starting to find their feet and seemed to be on a course of genuine improvement.

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