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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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According to gamesindustry.biz Codemasters have signed a 5-year deal to produce licensed World Rally Championship games starting 2023. The first game is expected to “arrive in its financial year ending March 2024.”

This is an interesting prospect considering that the DiRT Rally 4, DiRT Rally and DiRT Rally 2.0 titles have leaned slightly towards the simulation side in recent years, giving the user a ‘believable’ feeling of driving in one of the most challenging forms of motorsports in existence. For all their flaws (and there are a few), this could also be a hugely enjoyable experience.

The exclusivity is a bit of a disappointing factor in this agreement, as BigBen Interactive were just starting to find their feet and seemed to be on a course of genuine improvement.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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