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The Fallout of Bethesda’s Skip Barber Racing

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

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Seven software titles indexed starting from 1984.

Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).

Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Although not yet announced in any financial documents it appears that IGN were notified they would be happening, contacted EA, and a letter was returned confirming layoffs at Codemasters, developers of the licensed F1 and WRC franchises. There is no official word on how many employees will be losing their jobs… Merry Christmas.

“Our business is constantly changing as we strive to deliver amazing games and services that keep our players engaged, connected, and inspired,” an EA spokesperson said. “At times, this requires the company to make small-scale organizational changes that align our teams and resources to meet evolving business needs and priorities. We continue to work closely with those affected by these changes, providing appropriate support throughout this process.”

Electronic Arts gross profit for the twelve months ending September 30, 2023 was $5.753B, a 5.39% increase year-over-year.

EA purchased Codemasters in February, 2021, and within months had lost their CEO and CFO then within the next year removed the entire back catalogue of F1 titles from Steam, removed Project Cars and Project Cars 2 from Steam, removed DiRT Rally from Steam, killed off Project Cars 4 and Slightly Mad Studios, released F1 22 and F1 23 with significant issues and most recently EA Sports WRC with just as many. While I am sure the core Codemasters team was largely unchanged under EA since 2021, it really does seem like the overall quality and availability of the delivered product has gone downhill in many ways that actually matter to consumers.

Are we engaged, connected and inspired yet?

 
 
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