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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Although we all knew it was coming when Codemasters extended their exclusive F1 license to 2025 back in 2019, we today have official confirmation and first details of F1 22 from Codemasters. This is quite likely to be the first title where EA involvement should be taken into consideration as timing on previous releases since Codemasters were acquired would have made it impossible for those to be fundamentally changed. So what’s new?

– Release date: July 1, 2022
– 2022-spec Grand Prix cars
– Miami Grand Prix Track
– Track updates to Australia, Spain, and Abu Dhabi
– Sprint races
– PC VR functionality via Oculus Rift and HTC Vive
– Updated physics and re-worked the tire model
– Adaptive AI tailored to match the skill level
– Immersion and Broadcast options that affect formation laps, safety car periods, and pit stops
– MyTeam has new Newcomer, Challenger, and Front Runner funding options
– Shortened name: F1 22
– F1 Life feature: “customizable hub to show off their collection of supercars, clothing, and accessories, earned via gameplay, Podium Pass, and the in-game brand store”
Above information pulled from the press release you can read below.

You can pre-order here.

Trailer/Announcement:

View this video on YouTube. Please consider subscribing to RSC’s channel.

Five official screenshots were released that showcase 2022 liveries on a standard current-spec (new 2022-spec) Formula One car. This is normal at this point in the Codemasters F1 development as the car models are not yet final awaiting information from the teams.

Full press release:

TAKE YOUR SEAT FOR THE NEW ERA – LAUNCHING JULY 1, 2022 – EA SPORTS F1® 22
Race Day Reimagined with New Cars, Regulations, Race Options, and the Introduction of the Miami Grand Prix

Redwood City, Calif. – April 21, 2022 – Codemasters® and Electronic Arts Inc. (NASDAQ: EA) today enter a new era of Formula 1® with the announcement of EA SPORTS F1® 22, releasing worldwide on Friday, July 1. In the biggest shake-up for over a decade, players will take their seats for the 2022 FIA Formula One World Championship™ in new hybrid cars, as overhauled rules reimagine the race weekend with the inclusion of F1® Sprint races. With a more competitive and unpredictable line-up, players will test their skills across the 2022 calendar, including the International Autodrome for the inaugural Miami Grand Prix. In another first, players can step into the glamorous world of Formula 1® with F1® Life, a customisable hub to show off their collection of supercars, clothing, and accessories, earned via gameplay, Podium Pass, and the in-game brand store. Players can pre-order the Champions Edition now, which includes three days early access and a time-limited Miami inspired content pack.*

“We look forward to welcoming our players to the new era of Formula 1®,” said Lee Mather, F1® Senior Creative Director at Codemasters. “Alongside the real-world changes, we have updated the physics to accommodate the new aero rules and re-worked the tyre model, making the handling more true to life. With new and updated circuits, Adaptive AI, F1® Life, and expanded gameplay options, there has never been a better time for players to take their seats and live the life of an F1® driver.”

The redefined race day allows players to customise their set-up with new Immersive and Broadcast options that affect formation laps, safety car periods, and pit stops. Select Immersive, and players will face risk-reward challenges, which could be the difference between a place on the podium or finishing outside the points. Broadcast takes the pressure off, with controlled and authentic cinematics that keeps players close to the action. For the ultimate immersive F1® experience, the new PC VR functionality via Oculus Rift and HTC Vive enables players to feel the drama from right inside the cockpit.  

For new and casual fans, the new Adaptive AI keeps less experienced players competitive throughout each race, with opposing AI racers tailored to match the skill level. Accessible menus and handling also return to help players get to the action quickly without the need to understand the complexities of the sport. The refreshed Practice Programs offer more variety with new scoring systems and on-track visualisations. This helps players navigate each twist and turn to perfection before racing for those all-important championship points.

F1® 22 also boasts enhancements to returning features, including My Team, allowing players to choose their starting budget based on three entry points: Newcomer, Challenger, and Front Runner. The game sees real-life track updates to Australia, Spain, and Abu Dhabi to reflect recent changes. F1® 22 also features its critically acclaimed 10-year Career, complete with a two-player option, and Multiplayer is back for epic races against the global racing community. 

For F1® 22news, followFormula 1 game website and social channels onInstagram,Twitter, andYouTube.

* Miami themed contact pack available as part of Champions Edition pre-order until May 16. Content will be received at launch. Conditions and restrictions apply. See https://www.ea.com/games/f1/f1-22/game-offer-and-disclaimers for details

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2021, EA posted GAAP net revenue of $5.6 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™, Plants vs. Zombies™ and F1™. More information about EA is available atwww.ea.com/news.

EA SPORTS, Ultimate Team, Battlefield, Need for Speed, Apex Legends, The Sims, Titanfall and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission.

About Codemasters

Codemasters is an award-winning British video game developer with over 30 years of heritage. The company specialises in high-quality racing games including DiRT, GRID, Project CARS, and the BAFTA award-winning official F1® series of videogames.

For more information on Codemasters’ product portfolio, please visitwww.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook atwww.facebook.com/codemasters.

Codemasters is an Electronic Arts studio (NASDAQ: EA)

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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