Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
An interesting post on Reddit recently spotted that iRacing is listed on the Magny-Cours circuit eSports page with the words “BIENTÔT DISPONIBLE” which means “soon available”. This probably indicates that the former F1 track is coming to the iRacing service at some point in the future.
It’s worth noting that the AC car mod that the track seems to be using for eSports is an F4 car and iRacing are just about to release one…
I reached out to iRacing and they declined to comment, so here is a lap of this circuit from Grand Prix 4 (2002). The basic flow of the track remains the same to this day with a few minor tweaks.
View this video on YouTube. Please consider subscribing to RSC’s channel.
Header image from the AC track mod.
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