As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
An interesting post on Reddit recently spotted that iRacing is listed on the Magny-Cours circuit eSports page with the words “BIENTÔT DISPONIBLE” which means “soon available”. This probably indicates that the former F1 track is coming to the iRacing service at some point in the future.
It’s worth noting that the AC car mod that the track seems to be using for eSports is an F4 car and iRacing are just about to release one…
I reached out to iRacing and they declined to comment, so here is a lap of this circuit from Grand Prix 4 (2002). The basic flow of the track remains the same to this day with a few minor tweaks.
View this video on YouTube. Please consider subscribing to RSC’s channel.
Header image from the AC track mod.
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