Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Tommy78 has released a mod for rFactor 2 that brings another 1989 Group A BTCC car to the simulation. You can buy the mod from his store. Version 1.0 includes the following features:
– Power : 300HP @ 8.500 rpm
– Torque : 269Nm @ 7.600 rpm
– 9.500 rpm rev limit
– 6 speed gearbox
– 1050kg w/o driver
– RWD (rear wheel drive)
– LHD (left hand drive)
– 8 (4k) BTCC ’89 liveries (4k IBL shader)
– 3 tire brand (Yokohama, Dunlop, Pirelli)
– 4 type of rims (BBS gold; Borbet 5spoke white, Ronal silver, Speedline 5spoke gold)
– Most of the materials using the new IBL Standard shader
– detachable parts (front and rear bumpers)
– rain and slick tires (visual+physical)
– animated wiper
– rain fx
– new UI preview pictures
– new sound json file
– replaceable brakes under pit stop
– Separate water and oil radiator, both are 5 step adjustable (from Closed, 25%, 50%, 75%, and Open settings) which affects top speed and engine heating
Screenshots:
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