Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Black Delta today added VR support to their upcoming karting title. They also improved their physics model to give less understeer and more smooth force feedback.
If you are having trouble with VR, try these tips:
No horizon lock/head simulation
Replay mode is inaccessible
HUD and driver names may not render
Menus may clip into world objects
Cinematics and menus may not all be VR compliant
Karts may be blurry when viewed up close. Workaround: Turn down post processing quality
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