If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Black Delta today added VR support to their upcoming karting title. They also improved their physics model to give less understeer and more smooth force feedback.
If you are having trouble with VR, try these tips:
No horizon lock/head simulation
Replay mode is inaccessible
HUD and driver names may not render
Menus may clip into world objects
Cinematics and menus may not all be VR compliant
Karts may be blurry when viewed up close. Workaround: Turn down post processing quality
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