Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Studio 397 have begun the process of teasing their upcoming Bentley Continental 2020 GT3 content release over the past couple of days, first posting a screenshot then a teaser. The teaser is a bit weird though…
Tell me you didn’t just say “that’s it?” to yourself… I think this was more suited as a Twitter upload than YouTube.
Here is a screenshot they published three days ago and is almost as much of a tease as the video:
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