If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Originally developed from a 1991 Adrian Reynard design as with the B192, B193, B194 and Pacific PR01, the 1995 Benetton B195 won 11 of 17 races, a world championship for Michael Schumacher and the only constructors championship for Benetton.
It was powered by the Renault RS7 V10 engine and this required substantial redesign of the engine installation, gearbox and rear suspension after the 1994 season.
Released with F1 2020: