Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Originally developed from a 1991 Adrian Reynard design as with the B192, B193, B194 and Pacific PR01, the 1995 Benetton B195 won 11 of 17 races, a world championship for Michael Schumacher and the only constructors championship for Benetton.
It was powered by the Renault RS7 V10 engine and this required substantial redesign of the engine installation, gearbox and rear suspension after the 1994 season.
Released with F1 2020: