If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Reiza Studios have released their latest big update for Automobilista 2, bringing two new DLCs along with it. The update, among other things, implements active suspension on the relevant cars as previewed in the recent dev update.
Note that the Formula HiTech cars are DLC and can be purchased here if you want to experience active suspension. The new track pack can be purchased here.
Build changelog below screenshots…
Formula HiTech screenshots:
Track pack screenshots:
V1.5.0.5-V1.5.3.2 CHANGELOG
CONTENT
Tracks – Historical Track Pack Pt2 DLC
Added Barcelona 1991
added Interlagos 1991
Added Interlagos 1993
Added Montreal 1991
Added Barcelona National layout (Part of Circuit de Catalunya DLC)
Cars – Formula HiTech DLC
Added Formula Hitech Gen1 class (featuring MP4/7 & 3 generic models)
Added Formula HiTech Gen2 (Featuring Mclaren MP4/8 + 3 generic models)GENERAL
Added Multiplayer logging to help debugging common multiplayer reliability issues (dedicated thread for reports incoming soon)
Added launch control support
Added ‘Scheduled Full Course Yellow’ option to Race Settings screen
Added dedicated safety truck model to Copa Truck; Corvette Z06 Pace Car to F-USA 2023; AMG GT for F-Reiza, F-Ultimate Gen1/Gen2; pace kart to kart classes; Porsche RSR to F-Retro Gen1-3; BMW 2002 to GT Classics, F-Vintages & TC Vintages; BMW M3 to F-Classic, F-HiTech & F-V12
Added safety car blinking lights which go off when the safety car is about to return to the pits
FCY: Safety car no longer leaves the pits in a conflicting situation when leaders are speeding by on oval tracks; Fixed issue where the detection of illegal overtakes during full course yellow would keep track of the wrong driver (displayed in the follow label) and wouldn’t remove the illegal overtake message once the correct driver could be ignored; severely damaged vehicles are no longer prevented from pitting the pit entry is closed on long oval races (PIT OPEN label will now be displayed for severely damaged vehicles); damaged vehicles no longer penalised for not staying with leaders; Improved detection of struggling vehicles that can be overtaken under FCY to prevent unfair penalties
Corrected legacy issue with motion blur being always force enabled in replays (now it will respect user setting); Fixed legacy issue causing to run low motion blur even if user had it set to high
Fixed legacy bug in driver head animation from external view where the angular G-force passed with orientation inverted, leading to a tendency to bend helmet left
Increased the default distance between each AI vehicle during full course yellow
Fixed driver helmet animation not being in sync with the vehicle G-Forces during replays
Disabled gear shift animations when car is set with automatic shifts in either or both directions
Fixed bug where a vehicle (AI or player with auto pit on) could get stuck in garage in single player (in practice or qualifying) if another vehicle was within a blocking distance near it
Fixed issue that would cause missing tires not to be reset after pitting or session restart
Enabled spotter on all ovals in authentic mode
Fixed mandatory stop min tyres incorrectly being limited to maximum setting of 3
Fixed vehicles with exactly two Final Drive settings always running the shorter ratio
Tightened up track limit detection thresholds
Fixed issue on oval tracks where a vehicle in the pitlane would appear in first place or last place on live leaderboards even if it wasn’t physically in such positions
Fixed issue where the safety car wouldn’t move in time from waiting position if the leader was leaving the pits
Fixed issue where a player could be unable to drive in multiplayer if he joined a practice or qualifying session in progress that had safety car setting enabled and only one free user slot available (also could cause the session to be unable to advance to race if this user didn’t quit)
Fixed issue on oval tracks where a vehicle in the pitlane would appear in first place or last place on live leaderboards even if it wasn’t physically in such positions
Fixed issue where the safety car wouldn’t move in time from waiting position if the leader was leaving the pits
Fixed issue where a player could be unable to drive in multiplayer if he joined a practice or qualifying session in progress that had safety car setting enabled and only one free user slot available (also could cause the session to be unable to advance to race if this user didn’t quit)
Private sessions: Fixed player vehicle being rendered as ghost; Fixed opponent vehicle ambient shadows sometimes visible
Fixed late joiners being stuck in a visible state in private qualifying if local player was on track when they joined
Enabled spotter on all ovals in authentic mode
Fixed issue where Authentic Aids setting could become out of sync for a client in multiplayer
Increased maximum pit speed limit allowed to 240 km/h
Redefined setup folder to force-reset setupsUI & HUD
Message ‘YOU CAN PUSH NOW’ is now displayer for the leader (instead of the caution message) when the safety car is already out of road limits when the race is about to resume from full course yellow
Entering Cockpit Configuration screen will now switch view to cockpit
Various corrections to track grade filter
Fixed incorrect Limiter state in HUD widget after returning to garage with limiter enabled
Fixed Auto-advance countdown being incorrectly displayed on non-host clients when the server does not have it enabled
Onboard camera group on Replay mode now cycle on command rather than automaticallyPHYSICS
Continued V1.5 physics overhaul for all classes
Revised FFB for all cars
Revised ideal brake range for all cars
Revised aero dropoff with yaw for all high-downforce cars
Revised turbo altitude scaling BoP for GT3, GT4, GTE
Added launch control system for F-V10 Gen2, Corvette C8 Z06, Mclaren Senna, Rallycross
Updated logic for tires pre-race heating in case of skipped formation lap to minimise discrepancies in handling over first few corners
Adjusted idle RPM range for all F1 engines
Minor fine-tuning adjustments for Group A & GT1 enginesAI
AI fast paths redone for several track layouts (full list here)
Disabled all track-specific AI Grip multipliers (persisting performance variations from track-to-track now adjusted exclusively via AI paths)
AI calibration pass for all classes in dry & wet
Fixed a bug in AI drivers´ assessment when overtaking a car ahead causing them to pull aside too early and lose the draft
Adjusted AI brake application for all classes to better match that of human driver
AI behavior adjustments: Increased function to reduce chances of AI deciding it should go of-track only as last resort; Adjusted AI speed difference & distance thresholds for taking defensive action; Reduced avoid ratios to minimise jerkiness in line switches; Increased threshold for AI carefulness with human players; Increased wall check awareness; Adjusted front & side buffer ranges; further brake usage fine-tuning to various classes
Adjusted AI launch performance for classes with newly added launch control system
Adjusted behavior under blue flag to prevent AI from moving erratically on out lap
Fixed an issue where AI could sometimes be aware of other vehicles in private sessions
Revised & tightened Ai driver Skill ranges for Formula Classics Gen1-4, Formula V12, Formula V10 Gen1-2, Formula Reiza, Formula Ultimate Gen1-2, Formula USA Gen4, GTE, GT3, Stock Car Brasil 2019-2023
Adjusted interclass AI performance of Lotus 98T, Mclarens MP4/4, 5B and 6 Sigma P1 from P2 class
Slightly increased AI tire wetness threshold for slightly earlier switch to wet tires and slightly later from wets to dry
Slightly reduced AI performance boost for qualifying hot laps
Increased AI care with human players
Added function to independently configure how much AI slows down in cool down lap for each class
Added AI fuel load density scalar to adjust AI performance when running higher fuel loads
Adjusted standard pit strategy thresholds for when AI decides it is worth making a pitstop for tires (lower for F1 cars, higher for 4 / 6 nut wheel cars)
Defined number of AI dry hotlaps in qualifying for F1-style cars (min 1, max 2 hotlaps) and non-F1 style cars (min 2, max 3 hotlaps)
Adjusted AI overtaking aggression parameters for all oval variants
Added AI “cheat” function to prevent it from overshooting pitbox in higher pit speed limit settings
Slightly increased AI lifting off throttle under blue flags
Revised AI tire wear rates & resulting degradation (combination should lead to AI suffering less performance degradation with tire wear and coming in earlier for tire pitstops
Further adjustments to AI performance with wets on dry track & slicks on wet track
increased AI global wall check awareness; slightly decreased front buffer range & increased side ranges
Barcelona: Fixed AIW alignment at start / finish junction in chicane layoutAUDIO
Added offline dirt sounds
Updated external engine sounds for Ford DFV engines (F-Vintage G1M1 & G2M2, Lotus 49C, Brabham BT26, Brabham BT44, Brabham BT49, F-Retro Gen1, F-Retro Gen2, F-Retro Gen3, McLaren M23, Lotus 72E, Lotus 79)
Updated V8, V10 & V12 external sounds for all F-Classics
Updated F-V12 internal & external sounds
Adjusted tires scrub and skid sound volume for F-USA Gen1, F-USA Gen2.
F-Junior: Adjusted Player & Oppponent engine sound parameters
Fixed issue with some sound effects continue to play when switching view target
Closed cockpit cars: adjusted chassis rattle sound effects
BMW M4 GT4: revised engine limiter and traction control sound
Chevrolet Corvette C3 & C3R: adjusted chase camera engine sound volumeTRACKS
Adjusted LiveTrack grip range for Buenos Aires, Montreal (all versions) & Hockenheim 2020
Corrected an error that prevented actual track starting lights from working at Kansai, Santa Cruz, Taruma
Adjusted road noise for Hockenheim Historic layouts, Monza 1971, Spa 1993, Montreal (all versions)
Interlagos 2020: Added 3D foliage, redone track and terrain materials and textures; Updated materials and shading for temp grandstands for GP layout
Spa-Francorchamps: Fixed a terrain shadow issue visible during specific date and time of day in 1993, 2020 & 2022 layouts
Spa-Francorchamps 2020: Corrected inappropriate next lap penalty when off track near Blanchimont; Added dedicated safety car parking spot
Hockenheim GP: Increased track edge to cover curbs that were previously excluded.
Ascurra Dirt: Switch P1 to the left side of the grid
Daytona: Removed excess runoff at the entry to the bus stop chicane; Adjusted track limits; Fixed static object LOD pop issues; Relocated pit exit line at Daytona RC and NRC layouts as seen in the 24hr race
Jerez 2019: Fixed a physical track surface bug in the T1 brake zone; replaced broken tooth on the entry curb; Fixed bug with the garage floor lighting
Spielberg Historic / Vintage : Corrected a missing LOD flag on the pit lane entrance tire bundle
Nurburgring (all versions): Corrected geo location and time zone data; Fixed black grass blades near Dunlop on the Nords 24hr layout; Fixed a minor collision issue on the RX layout Fixed the track length data for Sprint S layout
Barcelona: Fixed the collision on the pit lane entrance tire barrier; Adjusted LiveTrack grip range
Kyalami: Increased grid box spacing to fix AI drivers sometimes reversing during race starts
Montreal Historic 1988: Updated TV trackside cameras
Spa 1993: Minor performance and export optimization
Silverstone 1991. Fixed trackside camera flickering at Hangar Straight
Oulton Park: Adusted position of chicane apex tire bundle
Speedland Kart 3: Fixed misplaced layout tire barriers
Completed VR cameras for all RX tracks
Tykki: Fixed RX layout pit lane (cars wont start in garage); Minor graphics fixes; Corrected Max AI participants from 5 to 7 in RX layouts
Indianapolis 2022 (both layouts): Update formation lap pathVEHICLES
Defined colour matching driver outfits & helmets for all drivers in F-Junior, F-Vintages, F-Retros, F-Classic, F-V12, F-V10. F-Reiza. F-Ultimates (all Gens), Group C, Group A, GT1, GTE, GT3, GT4, GT4 Supercup, G40 Cup, GT5, GT Open, MINI JCW, Porsche Cup, Copa Montana, SprintRace, Formula USA Gen1-3, P1, P2, P3, P4, Aussie Racing Camaro, Vintage Touring Cars T1-2, GT Classic Touring Cars, StockCar Brasil 1979-1999, F-USA 2023, F-Inter, Rally RX1, Kartcross, F-Dirt
Adjusted bodywork dirt buildup rate for all cars
User Livery Overrides: Fixed body part issue when using metallic materials
Adjusted visual backfire thresholds for all cars to more realistic frequency
Fixed spark effects being too dark during the day
Increased driver helmet LODs to avoid it popping in and out at longer distances
Adjusted cockpit POV for Group A, Mclaren F1 GTR, Mclaren 570S GT4,Ultima GTR, Metalmoro AJR Gen2, F-Vee, MIT Lancer Cup (both models)
StockCar Pro Series 2023 Cruze: Fixed brake disc glow issue, Fixed LODs tail light issue; Adjusted height offset; Fixed driver legs position for Cruza Model
Stockcar Pro Series 2023 Corolla: Changed steering wheel position; Adjusted driver position & animation; Adjusted cockpit view; Fixed UV map on front inner tirewalls; Adjusted the steering wheel position to be centered in relation to the driver pov; Adjusted driver animations
StockCar (all seasons): Updated and enhanced steering wheel display; Adjusted cockpit materials
Porsche Cup: Fixed damage models on LOD A
Adjusted onboard cameras for Corvette C8 Z06, F-Dirt
Metalmoro AJR Gen2: Fixed windscreen rain issue
Lotus 23: Fixed lowres artifacts on the dirt/damage texture
Roco 001: Added driver animations; Adjusted gear shift mesh Added dirt/damage texture; Revised collisions; Detached front fenders; Added damage models
Mercedes CLK LM GT1: Reverted driver animations to use stick shifter; Revised collisions; Adjusted driver animations to use paddle shift
Ginetta G58: Fixed Driver animation position on 3rd person view
Catherham 620R: Fixed right-side tire pivots
Copa Truck:
Brabham BT44: Adjusted suspension animation and camber on the front wheels
F-Classic (all gens): Correct wet tire texture for various models; Fixed shiny tires on lower LODs; increased speed threshold required to produce undertray sparks; Fixed Rear boot that was obstructing the view in cockpit, steering wheels rotation angle & missing cockpit windscreen for F-Classic G4M2; Updated & revised 3D display for Mclaren MP4/5B, MP4/6. Fixed suspension mesh skin on lodA and cockpit view & fixed suspension animations for F-Classic G3M3
F-V12: Added damage models; Revised cockpit suspension animations structure
F-V10 Gen1: Added damage models; Revised cockpit suspension animations structure
Mclaren MP4-12: Added damage models; Revised cockpit suspension animations structure
F-V10 Gen2: Adjusted suspension animation on the front wheels
F-Ultimate (both gens): Added damage models; Revised cockpit suspension animations structure; Improved transparent HALO; Fixed front suspension mesh in cockpit view & adjusted the right-side cockpit mirror mesh for Gen1
F-Vintage G2M1: Fixed wrong name in collision joint
F-Dirt: Fixed red body panels when viewing from cockpit view
Revised livery F-Junior #55, Mclaren F1 GTR #03, Mclaren Senna #04, Mercedes CLK LM #53; New paint materials
Camaro SS: Corrected cockpit model to 6-speed manual transmission & adjusted driver animations
Corvette C8 Z06: Added Launch Control info on page 1 and 2. TC of cockpit display off pictogram on 3 pages. Improved textures
Mclaren Senna: Added Launch Control info to cockpit display
Onboard camera adjustments forKartcross
Copa Truck: Fixed spawn location causing the truck to bounce when entering or leaving the setup menu; Fixed wipers not clearing water from windscreen in Vulkan model
F-Trainer (both): Added damage models; Added dirt/damage texture; Fixed rear tyre skin; Revised collisions
Porsche 911 GT1: fixed missing paint material
Metalmoro AJR Gen1: Fixed red body panels when using livery override paint materials
Opala Stock Cars 1986: Fixed flickering windshield banner
BMW M8 GTE: Revised livery #9 #15 New paint materials
McLaren F1 GTR: fixed exhausts´ position
F-Vee (both models): Updated the rim blur model and textures
Porsche Cup: Corrected rear tire diameter for 4.0L model
BMW M3 E30 Gr.A: Added adjustable rear wing details to 3D model
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