As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Reiza have released an update for their recent update that fixes a number of issues that didn’t make the cut for the previous release and were raised by the community including changes to AI, FFB, graphical fixes and more. For general interest, the most important change would be the addition of ‘The Bend’ layout at Road America.
Changelog:
Fixed excessive helmet cam wobbling
Adjusted FFB for all FWD cars, karts, F-Reiza & BMW M8
Adjusted F-Retro Gen3 AI start performance
Adjusted F3 AI rolling resistance
Road America: Various updates to trackside objects; Added “The Bend” layout; minor AI adjustments
Fixed missing Reynard 98i Toyota
F-Retro Gen2: Fixed tire texture bug
F-USA (both gens): Added damage/dirt texture; Updated rain tire texture
Reynard 2Ki: Added gold wheels to #26 and #27 liveries
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