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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Over the weekend Reiza released both their Monza DLC with Modern GP, Junior, 1971 GP, 1971 Junior, 1971 10Km, 1971 10Km without chicane and 1991 GP layouts as well as an update to their software (full changelog below).

The update features improvements to the AI, UI, Real Weather system and some revisions to vehicle art, audio, and physics.

Missing from the update is the BMW 2002, which will now be released next week.

Monza screenshots:

v1.2.3.1 to v1.2.4.1 Changelog:

CONTENT

Added Monza featuring Modern GP, Junior, 1971 GP, 1971 Junior, 1971 10Km, 1971 10Km without chicane, 1991 GP layouts (all part of the Monza DLC Package)

GENERAL

Added support for Thrustmaster SF1000
Implemented Real Weather API for 5 days in the past and 4 days in the future from today
Improved status messages related to real/historic weather availability
Fixed real historic weather for circuits that lay in half-hourly timezones
Real Weather now uses real/forecast data for wind speeds.
Added Real Weather databases for Monza and Salvador
Updated recent historic weather data for all other locations
Fixed error in Curitiba Real Weather that was causing weather data to not be found by the game
Fixed valid weather API response failing to parse in some cases
Fixed a case where a weather API call wouldn’t be made when it should
Fixed Championship Editor not persisting mandatory stop setting correctly

UI & HUD

Reorganized and refreshed session overview and pre-event leaderboards to increase number of rows and allow grouping by class.
All in-game environment information (time/temp etc) is now updated live on all screens.
Added event session information, current vehicle setup, and current pit strategy to session overview and pre-event screens.
Fixed lobby page starting in wrong state
Fixed Per Vehicle FFB input on setup screen not capturing mouse movement
Fixed pedal bar overlap on telemetry HUD
Adjusted loading screens to show real weather icon when appropriate

PHYSICS

Further minor tire tread adjustments for GT3, GTE, StockV8, F-Ultimate F-Reiza, F-V12, F-Classic, DPi & P1 cars
StockV8 2019: Minor aero revision
F-Ultimate: Added custom track ERS maps optimizing boost for straights in all GP layouts
Corrected extreme weather tire tread for F-Reiza & F-Ultimate
Ultima GTR Race: Revised default setup
Adjusted parked FFB forces for several cars to reduce rattling while standing still
Increased default steering lock setting for several cars with high steering rotation

AI

Improved AI overtaking logic
Improved AI behaviour when behind a slower car in Practice/Qualifying sessions.
Adjusted AI lateral movements for smoother / more natural reactions
Decreased AI performance in 70-100% Strength range
Improved AI blue flag behaviour
Adjusted AI brake power & grip
Various adjustments to AI overtaking parameters
AI corner & straightline callibration passes
Adjusted AI wet launch performance for GTs & F-Ultimate
Taruma: Adjusted AI line to keep AI from leaving the track at T7 entry
Fixed duplicated F-Ultimate driver (Patrice Daigneau)
Minor GT Classics AI adjustment

AUDIO

Updated grass roll sample
Fixed issue where skidding on grass at high speed could trigger tarmac skidding sounds
F_Ultimate: Fixed missing exhaust sound for local reverb
Opala (all variants): Fixed missing startup sounds.
Passat HC: fixed low RPM sound mixing
F-Retro: Adjusted startup sound
F-Classic G2M1: Improved sound loops, fixed missing startup sound
Montana: fixed missing startup sound
Fixed recently introduced issue with interior engine sound on late 70’s DFV engined formulas & polished some loops
Porsche RSR ’74: polished all engine loops
Sauber C9 Increased backfire off throttle, polished some loops
BMW M1 Procar: Polished all engine loops

TRACKS

Montreal: Minor LOD adjustments
Various 3D crowd LOD adjustments
Hockenheim 1988 GP/Short: Moved rolling start location

VEHICLES

F-Vintage (all models): Detached the cockpit gear shift; Adjusted the driver feet position on cockpit view; Adjusted hand animations during gear changes
Mini JCW UK: Detached cockpit gear shifter; Adjusted hand animations during gear changes
Iveco Truck: Added driver animations; Fixed cockpit camera; Detached cockpit gear shifter; Fixed driver outfit assignment.
ARC Camaro: Added dirt/damage texture; Added dangling damaged parts; Changed the driver model; Detached the gear shifter on the cockpit; Adjusted the driver shifting animation; Revised collision models; Changed wiper position and Changed the bonnet model to allow the bonnet to be detached when damaged; Added the inner bonnet bits on cockpit view; Merged the boot with the rear wing; Adjusted the cockpit view to match the driver model position; Changed the cockpit interior to make room for the driver legs; fixed driver LODs; Fixed cockpit rear view camera
Metalmoro AJR: Fixed missing gear indicator in LCD display
Stock Cruze & Corolla 2021: Added livery overrides
Porsche RSR 74: Fixed cockpit steering wheel´s pivot position
F309: Fixed RPM lights
MetalMoro AJR: New display layout; Fixed car thumbnails
BMW M8 GTE: Corrected rpm lights
Ginneta G40 GT5/CUP: Add gauges glow
Corvette C3: Added gauges lights

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