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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Reiza yesterday released what they’re calling a hotfix for their recent update. I would possibly expect another update soon as users seem to be reporting multiplayer issues. In the meantime, check out this surprisingly large list of changes in the current update:

GENERAL

Fixed refueling option of pit strategy applying incorrectly in non-race sessions when refueling is disabled

UI & HUD

Fixed mis-aligned help texts on Event race settings page
Added translations for recently added options
Fixed car HUD damage text defaulting to 100% when damage is disabled

PHYSICS & AI

Minor tire tread adjustments to GT Classics cars
Corvette C3 R: Small adjustment to front and rear track width; Fixed clutch slipping in some circunstances
Minor adjustment to AI lateral movement rate
Fixed an issue where AI would qualify with too much fuel on board when refueling is disabled
Fixed an issue where AI would add too much fuel in the second stint of practice/qualifying

AUDIO

Mini Vintage: Fixed chase cam view having discrete front / rear sound in live play
BMW M1 & Group A: Corrected surface sounds
Corvette C3 Vintage: Minor adjustment to high RPM interior mix

TRACKS

Added or adjusted pit entry & exit cones for all tracks
Interlagos: Further Z-fight fixes on GP temp stands

VEHICLES

Corvette C3 & C3 R: Tweaked the damage model; Adjusted the bonnet vibration effect in cockpit view; Adjusted driver position on cockpit view
Camaro SS: Cockpit view bonnet vibration effect adjustment
MCR2000: Added driver animations; Detached the gear shifter in the cockpit; Added under the bonnet bits in cockpit view; Added damage models; Added dangling damaged parts.
Lotus 23: Fixed the graphic artifacts
Corrected Bridgstone Potenza 01 tire normal map texture

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