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Asobo’s Lost Rally Raid Title

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

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11 software titles indexed starting from 1999.

Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Tim Wheatley

Reiza today released a new update that introduces the Corvette C3 in two versions along with several improvements and fixes; Ambient temperatures now affect Real Weather mode and a physics fix corrects engine throttle response for all cars.

V1.2.2.0 -> V1.2.3.0 Changes:

CONTENT

Added Corvette C3 to Vintage Touring Car Class
Added Corvette C3 “R” Spec to GT Classics Class

GENERAL

Added Damage Scale option
Added option to allow/disable pit stop refuelling
Added time +1 lap option for race sessions
Real Weather now uses real environment temperatures for all tracks (including historical data)
Added weather data between original feature release on June 4th through today to historical database of all locations

UI&HUD

Lobby Page session details: Fixed incorrect value for mandatory stop; Removed duplicate track cut entry; Fixed rolling start label; Added formation lap info
Fixed Lobby driver list scrollbar
Fixed Start button still being available when a championship is complete
Update various vehicle class colours
Corrected track details for Azure
Fixed missing track map for Interlagos Stock Car variant
Fixed Start button still being available when a championship is complete
Further restricted setup options showing redundant adjustable settings in fixed configurations

PHYSICS

Fixed bug in intake manifold pressure model causing poor throttle response in several cars
Minor tire tread adjustments to all GT classes, Stock Cars,, P2, P3, F-3, F-Trainer, Procar, Group A, Group C, Porsche RSR, F-Vintage, F-Vee, Opala 79, Old Stock, Lotus 23, Street Cars
Revised clutch inertia values for all cars
Porsche RSR 1974: Tire carcass & tread model adjustments; slightly adjusted CoG height & inertia; Minor default setup adjustments; Fixed wet tires overperformance
Fixed redundant 1 bumpstop level adjustment on setup screens for several cars that don“t have that setting
F-Vintage: Added extra final drive ratios to both V8 models as well as Lotus 49C, Brabham BT26

AI

Altered AI selection logic to selected fastest drivers first when fixed drivers are unavailable or exhausted.
Fixed excessive clutch inertia causing AI slow starts & gear shifts for Procar, Group A & Porsche RSR
General wet weather callibration pass for all cars
BMW M1 Procar, Group A, Porsche RSR AI callibration
Improved line and AI performance at Interlagos, Montreal & Santa Cruz

AUDIO

Added diversified curb, grasscrete, astroturf sound effects according to material type & profiles (all cars)
Added dirt pickup sound effect (all cars)
Corrected various curb material sounds for Granja Viana, Ortona, Long Beach, Silverstone 1975, Silverstone 2001, Spa-Francorchamps, Kyalami, Imola, Kansai & Montreal
Adjusted audio pan compensation for curbs and added support for more types to road noise sound
Mercedes 190E DTM: Fixed no engine sound when looking back in chase cam view

TRACKS

Minor adjustment to visual Livetrack groove
Hockenheim: Fixed minor object popping issues
Salvador: Fortified some gaps in the walls; Added more tree trunks to open areas; switched on collisions for stactic vehicles
Silverstone: Added a missing curb on old Abbey-Bridge road; Fixed a minor selection set error
Silverstone 2001: Reduced road noise on GP layout; Minor art & optimization pass
Brasilia Outer: Fixed minor clipping issues
Granja Viana: Improved track cut limits; Minor art & optimization pass
Silverstone 1975: Minor art & optimization pass; Fixed pit wall collision
Long Beach: Fix broken transform on some fence speakers; Adjusted pitlane cheat block
Interlagos: Minor art & optimization pass
Cadwell Park: Minor art & optimization pass
Adelaide Historic: Added pitlane cones; Replace triggers with new boxes; Minor art & optimization pass; Slightly reduced road noise
Spa Francorchamps 2020: Minor art & optimization pass;
Kyalami 2020: Minor art & optimization pass
Imola 2021: Minor art & optimization pass
Montreal 2021: Minor performance & art pass; Fixed strange collisions at T14 exit.
Added VR cams for Brasilia Outer and Curvelo B
Fixed missing pitbox marker in race session for Daytona and Long Beach
Santa Cruz: Add cones to mark pit ent/exit
Kyalami Historic: Revised physical terrain material types; Minor performance pass
Minor fixes & adjustments to trackside cameras of Kyalami, Azure, Cascais

VEHICLES

Metalmoro MRX (all variants): Added driver animations; Detached the cockpit gear shifter. Adjusted the cockpit view to match the new driver position.
F-Trainer: Add rear chassis parts and rear suspension for cockpit view
Stock Corolla 20/21: Fixed LOD C glitch
Various minor art improvements to Vintage GT helmet & suits

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