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Asobo’s Lost Rally Raid Title

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

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11 software titles indexed starting from 1999.

Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Tim Wheatley

Reiza today released another update for their simulation. Below you can find the changes between v1.2.1.0 and v1.2.1.2.

Note: Logitech G29/G920/G923 users will crash on startup. There will be a fix for that this coming week, but you can workaround the issue by uninstalling GHUB or rolling back to the previous 2021.3 version, disabling auto-update right after installation to prevent it from updating to any of the more recent versions.

GENERAL

Added LiveTrack Preset support to multiplayer and dedicated server
Fixed an issue that would result in a crash when switching to a second custom championship save that was not created in the current session
Fixed refuelling disallowed in custom championships (does not apply retroactively to existing saves)
Fixed an issue where incorrect location would be selected in saved setups screen in multiplayer
Fixed an issue that could result in a CTD when determining pit speed limit on loading screen in some cases

UI & HUD

Fixed Real Weather status text of session settings “Weather Forecast” input from displaying incorrectly in some cases.
Made “Dry” Track Wetness label on in-game screens based on wetness of whole track not just main driving line.
Added missing texts for fuel/tire multipliers 3-5x (lobby detail screen).
Added detailed lobby information to MP Lobby Screen. (highlight ‘Session Settings’ block to view it)
Added sub-menu to lobby screen where host can access/change rules/realism/session settings in multiplayer games. (cannot override dedi controlled games)

PHYSICS & AI

Further adjusted AI speed while running offline
Increased AI Grip for Bathurst, Imola, Silverstone
Rebuilt AI paths for Nurburgring GP & Silverstone from scratch

TRACKS

Added seasonal foliage to Hockenheim & Brands Hatch
Silverstone: Rebuilt new pit lane cement wall and armco collision
Oulton Park: Minor performance pass
Updated Interlagos & Nurbugring TV cams in attempt to reduce shimmering

VEHICLES

Stock Car 2021: Updated Guga Lima livery

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