Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
The release thread for Reiza’s 1.2 update now includes posts noting v1.2.0.1 and v1.2.0.2.
v1.2.0.1
Reverted timed races to end without extra lap (will be added as an optional in a complementary update)
Fixed various incorrect/missing help texts
Added GTE/DPI to vehicle select category filters
Corrected various vehicle information errors
Adjusted wet road volume; Wet skid & scrub kick in points moved earlier, blend with dry sound shortened.
Minor Nurburgring art pass, correcting various LOD issues
Long Beach: Updated trackside cameras
v1.2.0.2
Further adjustments to wet road roll sound.
Added pitlane cones to Laguna Seca
Fixed a CTD issue on game launch if a championship save game with a DLC player car exists
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