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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Reiza Studios updated Automobilista 2 last night on Steam to v1.1.2.5. The update adds the 2021 Stock Car series and contains a decent number of tweaks and fixes.

V1.1.2.5 CHANGELOG:

CONTENT

Added Stock Car 2021 series

UI & HUD

Fixed AI name occasionally disappearing from list in session timing board
Fixed name text being partially clipped in session timing board
Added missing DRS on trackmaps of circuits featuring DRS zones (Azure, Hockenheim, Imola, Kansai, Montreal, Nurburgring, Silverstone, Spa-Francorchamps, Spielberg)

PHYSICS & FFB

Further tweaks and cleanup of new TrueForce device and Logitech sdk support
Added pneumatic trail, caster trail, rar wheels forces as customizable variables FFB script
Fixed in-session per vehicle FFB adjustments not being maintained when restarting a sessionRevised F-Retro tires
Minor tire tread adjustments for F-Vintage, F-Trainer, GT3, P1, intermediate & wet compounds
Initial pass on tire wear revisions for various compounds (WIP)
Adjusted splitter / Front Wing height sensitivity for Group A, F-Vintage, F-Classic, Copa Classic, Hot Cars, Ginetta G58, Camaro GT4R, F-Trainer, Superkart, ARC Camaro
Corrected error on Opala differentials introduced in the previous build which led to it not being fully open
Adjusted Ginetta G58 damper rates
Adjusted pneumatic trail for Porsches & F-Vintages
Reduced pitch & yaw sensitivity for Group C cars
Adjusted Procar default rear ARB & clutch setting
Minor timing adjustments to F-Ultimate gearbox

AI

Further callibration of AI wet weather performance
Further customized AI brake distance offsets per car
Minor Bathurst AI Grip adjustments

AUDIO

Updated SprintRace transmission whine
Updated Porsche 911 GT1 engine & turbo sound
Updated McLaren F1 LM: engine sound

TRACKS

Cascais: Minor art & performance pass
Silverstone: Minor art & performance pass
Added VR trackside cams to Snetterton 300 & VIR Full
Added rainblockers to indoor section of Speedland kart layouts
Updated trackside ads for Interlagos & Goiania

VEHICLES

Super V8: Fixed incorrect team names
Stock Corolla: Fixed Brake disc visual glitch
Omega StockCar: Fixed the RF wheel arch edge loops
Fixed base windscreen textures to fix white windscreen problem on some cars when users turn on livery overrides

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