Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Reiza posted their October, 2020 development update today and it’s pretty darn impressive.
Their next update (with all the items in the list below) is due at the end of October.
You should read their post if you want to, but here is the information on the upcoming update in condensed form:
– Porsche licensing announced – Update includes Porsche Carrera Cup cars as raced in the Brazilian series in 2020
– McLaren licensing announced (see GT3 and GT4 below)
– GT3/GT4 cars coming in next update – 2015 Mercedes AMG GT3, 2016 Porsche 911 GT3-R, 2019 Mclaren 720S GT3, 2019 BMW M6 GT3, 2016 Porsche Cayman GT4 Clubsport, 2017 Camaro GT4-R, 2018 Mclaren 570S GT4
– Nurburgring Nordschleife and GP tracks will be released as DLC
– Historical “green hell” version of Nurburgring Nordschleife planned next year and will be free to DLC owners
– Livery customization
– Force feedback has been improved
– Physics revisions
– AI fixes
– 3D animations and damage changes
– Newer cars will see better usage of FMOD engine
– Championship mode has new options
– Price rise has been postponed
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