Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Reiza posted their November, 2020 dev update on Tuesday (December 1, 2020), and I’ve taken an extra couple of days to get around to reading it. Oh boy, it’s worth it…
After they recapped recent work (such as the 1.6 update and hotfixes that tackled AI, championships, multiplayer and big-name licenses like BMW, McLaren, Porsche), things settled down with some exciting previews. Here is everything that I believe to be new information:
– Expect an update in December
– Pushing new content releases into 2021 (except Spa, GT1s and McLaren F1 LM, it seems…)
– Custom Championship may be in Devember update
– Multiplayer rating system pushed into 2021
– UI, physics, audio updates expected in December
– Spa-Francorchamps laser scanned and in production, pushing for release with December update
– Spa-Francorchamps will include modern, 1970s and 1991 versions
– 1990s GT1s coming, including Mercedes CLK and the Porsche 911 GT1 (screenshots below)
– Two more screenshots were in the roadmap but unnamed, as was one on twitter, they appear to be a McLaren F1 LM (screens below)
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