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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Reiza posted their November, 2020 dev update on Tuesday (December 1, 2020), and I’ve taken an extra couple of days to get around to reading it. Oh boy, it’s worth it…

After they recapped recent work (such as the 1.6 update and hotfixes that tackled AI, championships, multiplayer and big-name licenses like BMW, McLaren, Porsche), things settled down with some exciting previews. Here is everything that I believe to be new information:

– Expect an update in December
– Pushing new content releases into 2021 (except Spa, GT1s and McLaren F1 LM, it seems…)
– Custom Championship may be in Devember update
– Multiplayer rating system pushed into 2021
– UI, physics, audio updates expected in December
– Spa-Francorchamps laser scanned and in production, pushing for release with December update
– Spa-Francorchamps will include modern, 1970s and 1991 versions
– 1990s GT1s coming, including Mercedes CLK and the Porsche 911 GT1 (screenshots below)
– Two more screenshots were in the roadmap but unnamed, as was one on twitter, they appear to be a McLaren F1 LM (screens below)





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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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