If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Reiza continue to bring forth exciting historic content to sim racing. Their whole developer update, posted yesterday, is condensed below to what’s new but you should consider reading their full update thread as well.
– Next (free) content release is a Porsche 911 Carrera RSR from 1974 (screenshots below).
– Reiza requested that users do submit their ‘bugsplat’ reports when AMS2 crashes. They are working on fixing a few stubborn bugs.
– More real weather and dynamic track presets will be added this weekend.
– By the end of the month AMS2 will have weather data after June 4, 2021 (when the feature was first added).
– Hockenheim seasonal foliage coming soon (screens below). After that Bathurst, Imola and Spielberg will be done…
– Traction control rewrite is in-progress.
– You’ll be able to set multiple commands to the same button by the end of the month.
– AI personalities (introduced last update) will soon have deeper unique settings and differences.
– UI and HUD updates incoming (screen below), with custom championship, multiplayer lobby and monitor screens the focus. The driver profile page will be next.
1974 Porsche 911 Carrera RSR screenshots:
Hockenheim foliage previews:
UI update preview:
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