Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Reiza continue to bring forth exciting historic content to sim racing. Their whole developer update, posted yesterday, is condensed below to what’s new but you should consider reading their full update thread as well.
– Next (free) content release is a Porsche 911 Carrera RSR from 1974 (screenshots below).
– Reiza requested that users do submit their ‘bugsplat’ reports when AMS2 crashes. They are working on fixing a few stubborn bugs.
– More real weather and dynamic track presets will be added this weekend.
– By the end of the month AMS2 will have weather data after June 4, 2021 (when the feature was first added).
– Hockenheim seasonal foliage coming soon (screens below). After that Bathurst, Imola and Spielberg will be done…
– Traction control rewrite is in-progress.
– You’ll be able to set multiple commands to the same button by the end of the month.
– AI personalities (introduced last update) will soon have deeper unique settings and differences.
– UI and HUD updates incoming (screen below), with custom championship, multiplayer lobby and monitor screens the focus. The driver profile page will be next.
1974 Porsche 911 Carrera RSR screenshots:
Hockenheim foliage previews:
UI update preview:
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