Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Reiza Studios have tweeted out a couple of previews for their upcoming Hockenheim DLC along with a commentary on what’s pictured:
Snapping 7g through the bumpy entry of Hockenheim T1 gives the F-Ultimate tyres quite the workout!
While the tire deformation may look unrealistic, it is very possible for tire deformation like what’s seen in the images below, although one of the images does look extreme (I would have assumed to see less deformation in the front in a workable car setup).
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