Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Reiza Studios have tweeted out a couple of previews for their upcoming Hockenheim DLC along with a commentary on what’s pictured:
Snapping 7g through the bumpy entry of Hockenheim T1 gives the F-Ultimate tyres quite the workout!
While the tire deformation may look unrealistic, it is very possible for tire deformation like what’s seen in the images below, although one of the images does look extreme (I would have assumed to see less deformation in the front in a workable car setup).
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