Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Reiza Studios have tweeted out a couple of previews for their upcoming Hockenheim DLC along with a commentary on what’s pictured:
Snapping 7g through the bumpy entry of Hockenheim T1 gives the F-Ultimate tyres quite the workout!
While the tire deformation may look unrealistic, it is very possible for tire deformation like what’s seen in the images below, although one of the images does look extreme (I would have assumed to see less deformation in the front in a workable car setup).
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