Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Reiza Studios posted their February monthly roadmap last night, just a couple of days into March. Here is a condensed list of the new information (not much) contained within the post:
– Currently focusing on simulation core and assembling a large, diverse content base. This means users might not see a lot of headline items, but very important work to undertake. Next update will be introducing new gameplay features that make best use of all this groundwork.
– Time Trial boards and its setup database will be wiped due to changes to physics over the last few months.
So there you have it. Not much of an update really, but they did promise a preview of the March build in a few weeks!
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