As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Reiza Studios posted their February monthly roadmap last night, just a couple of days into March. Here is a condensed list of the new information (not much) contained within the post:
– Currently focusing on simulation core and assembling a large, diverse content base. This means users might not see a lot of headline items, but very important work to undertake. Next update will be introducing new gameplay features that make best use of all this groundwork.
– Time Trial boards and its setup database will be wiped due to changes to physics over the last few months.
So there you have it. Not much of an update really, but they did promise a preview of the March build in a few weeks!
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