Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Reiza Studios posted their February monthly roadmap last night, just a couple of days into March. Here is a condensed list of the new information (not much) contained within the post:
– Currently focusing on simulation core and assembling a large, diverse content base. This means users might not see a lot of headline items, but very important work to undertake. Next update will be introducing new gameplay features that make best use of all this groundwork.
– Time Trial boards and its setup database will be wiped due to changes to physics over the last few months.
So there you have it. Not much of an update really, but they did promise a preview of the March build in a few weeks!
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