As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Info pulled from the Reiza forum.
Formula Classic
Increasing from one classic GP-style car as-seen in AMS, AMS2 promises six scratch-built models covering different regulations and engines, ranging from massive 1400 BHP monsters to glorious sounding V12s. These cars should partner nicely with some of the previously seen McLaren historics coming to the title.
Content Conversions
Conversions from AMS appear to be going well, and a few comparison shots were posted from similar angles with what appears to be the same time of day. There’s no doubt that AMS2 is a big step forward visually.
Reiza also today confirmed during their final AMS news that all their British content from AMS will feature in AMS2. That means we’ll see both upcoming items of DLC (Donington and Snetterton) in AMS2 as well!
New Content
In parallel with the updates to AMS content that is being converted to AMS2, Reiza are also working on brand-new content that we’re yet to hear very much about. We’ve also not heard much about features or physics, but coverage of these topics really has to start soon considering the December release schedule.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →