If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.
Re-released as CART Racing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
NCR11.zip
N1 is a simulation of the 1994 NASCAR Winston Cup. It featured a selection of chassis and engines, nine tracks, and had an official addon with seven more.
ccpit.zip
The CCPIT tool by Trevor Kellaway allows users of Formula One Grand Prix to adjust pit strategy for the AI cars.
nasdemo.zip
This interactive NASCAR Racing demo allows you to drive a few laps around Talladega Superspeedway and can be selected by typing “NASDEMO -I” in DOS. A self-running (non-interactive) demo can be run by adding an -s switch, typing “NASDEMO -S” instead.
indyedit.zip
This Indy 500: The Simulation editor by John B. Reynolds can edit the number, color, performance settings, and engine noise type for each of the 32 opponent cars. It can also make limited changes to the player car. The tool also allows qualifying target speeds, race lengths and rules to be adjusted.